Dr. Stanley Patton
Design executive
Design Strategist
Product DESIGNER
UX | UI Expert
UX RESEARCHER
Consultant
PORTFOLIO
T R I N I T Y
V I C T O R Y
Education
Victory Virtual Education
MASTER Soldier
master soldier
N HS
V I C T O R Y
KID SPORTS
T R I N I T Y
CASE STUDY
How do you you design a CRM platform that balances both business goals and user needs? During my time developing TRINITY, I was in charge of designing the initial MVP, assets and the consumer facing crm platform.
PROJECT OVERVIEW
Come up with a design and strategy for the launch of the TRINITY CRM platform.
ROLE: Head of Design, strategy, research, cross functional team management
DURATION: Ongoing
COMPANY: PCG
APPROACH
I tackled the project in three phases.
DISCOVERY - Initial research, competitor analysis and stakeholder interviews
IDEATION - Persona development, brainstorming, organizing findings, and strategy development
DESIGN - Collaborative iteration, wire framing, and development of hi-fidelity screens
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THE TARGET AUDIENCE
Churches, Religious Institutions, and Non Profit Organization Administrators and Staff
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THE PROBLEM
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WHAT IS THE DATA SAYING?
94% of churches/non profit organizations believe technology is important to helping them achieve their mission.
86% of church and non profit leaders reported they don’t want extra technology—they want cohesive solutions that empower them to solve real problems.
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WHAT IS THE MARKET SIZE?
The Global Church/non-profit Management Software Market is expected to Reach $1.1 Billion by 2030.
-reportlinker.com
In the changed post COVID-19 business landscape, the global market for Church/non-profit Management Software was estimated at $829 Million in the year 2022, it is now projected to reach a revised size of US$1.1 Billion by 2030.
-researchandmarkets.com
The market's growth momentum is expected to accelerate at a (CAGR) Compound annual growth rate of 5.41%.
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WHY TRINITY IS THE SOLUTION?
Increase the efficiency and effectiveness of your mission through data and analytics
Save time dedicated to task management through automated processes
Save money on staffing hours
Reduce the amount of apps and software used in day to day operations
Free up leaders to focus on reaching more people, representing the organization, and raising support for their cause
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THE PRODUCT
T r i n i t y
PEOPLE
PAYMENTS
PROCESSES
ANALYTICS
FORMS
STAFF
EVENTS
A.I.
FACILITY
PLANNING
KIDS
MEDIA
TRINITY is a cloud based, easy to use, robust, crm platform for iOS and android systems with generative a.i. capability made for churches and non profit organizations.
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MY ROLE
Head of Design, strategy, research, and cross functional team management
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SCOPE OF THE PROJECT
I was tasked to come up with a design and strategy for the launch of the TRINITY CRM platform. The goal for the project was to take the insights and data from the stakeholders, potential user research, and create a viable solution that could streamline administrative services for churches and non profits. The original premise was to develop a platform that could tackle a myriad of administrative functions more effectively and efficiently. Our ambitions were to create a solid technology that embraced the changing landscape of churches and non-profit entities, while creating solutions for a niche market user base.
Our high level goals were to:
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THE PROCESS AND ACTIONS TAKEN
Discovery
1
I conducted Initial user research, competitor analysis, and stakeholder interviews, to find a solution to the problem that churches and non-profit administrators are facing which will alleviate users pain points.
Ideation
2
I coordinated brainstorming sessions with my team, and organized my findings. I strategized with the team to generate ideas, sketches, frameworks and an MVP to share the vision, design principles, and content strategy.
Design
3
I collaborated with a cross functional team to create the first iteration of the TRINITY CRM app. The initial design, color scheme, typography, wire framing, and the development of hi-fidelity screens were my responsibility. I also took feedback from stakeholders
Testing
4
I along with a team created the first prototype of the app. We are currently conducting an extended usability test to get back all of the quantifiable data needed to improve the app before initial launch.
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OUTCOMES AND TAKEAWAYS
The overall aim was to create the TRINITY CRM platform utilizing intuitive insights, ux research methods, stakeholder opinions, coupled with a collaborative team approach. After three weeks of starting the project, a M.V.P. was created to peak the interest of additional investors for the project. The M.V.P. was successful in solidifying an undisclosed additional resources for the company. After the initial M.V.P was proved as a viable solution, I worked with the rest of the team to create a prototype. The initial prototype was developed in 90 days. I led a cross functional team through every step of the process of developing this product. After the prototype was developed, the TRINITY CRM underwent an extended testing period to work out any kinks, to add key insights from a test group, and to prepare for marketing the product to a target audience. The TRINITY CRM is still in the testing phase and is expected to be ready to launch in 2024. Through this process I learned how to create a viable solution that was designed to streamline administrative services for churches and non profits. I furthermore learned how to effectively lead a cross functional team of creatives and coders through agile management principles.
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