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Dr. Stanley Patton

Design executive


Design Strategist


Product DESIGNER


UX | UI Expert


UX RESEARCHER


Consultant


















About

ME

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Hi, I’m Dr. Stanley Patton, an Orlando based VP of Design who believes that a great design has the capability to humanize and improve the usage rate of digital products. As a design executive, I play an integral role in the cross functional process of making the product visually appealing, usable, reliable, and functional. I specialize in design strategy, solving user pain points, qualitative and quantitative research, turning insights and questions into opportunities, utilizing a suite of tools to bring ideas to life, and harnessing the creative power of teams to produce quality products.

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Stanley

Stanley

Stanley

Stanley

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Education

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Stanley

Stanley

PRODUCT

designer

Doctorate in Organizational Systems

- Bethel University


Dissertation Research Topic: How to make organizations more effective and efficient


Google UX Design Certificate


MA - Liberty University


BA - Moody college


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TOOLS

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Figma | Adobe creative suite | sketch | Invision | Miro | Final Cut Pro | salesforce | qualitative and quantitative research methods

PORTFOLIO

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T R I N I T Y

  • Led the product design team and strategic process from start to present of the TRINITY CRM


  • Conducted initial qualitative research and found that 86% of targeted group wanted cohesive solutions that empower them to solve real problems exclusive to non-profits.


  • Organized the research, created the initial design, helped produce the MVP, and managed the design team.





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V I C T O R Y

Education

Victory Virtual Education

  • Led the design of Victory Education 1.0 and 2.0 web based s.t.e.a.m. platform.


  • Scaled monthly users to over 10,000 active participants in 2 years.


  • Provided research and insights to evolve the subscription service model by addressing customer pain‐points related to the browser, Department of Education specifications, and user experience.
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MASTER Soldier

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  • Led the design of the Master Soldier mobile video game on both iOS and Android operating systems.


  • Took game story arc from concept to ideation by designing screens, developing characters, and managing a team of game developers.




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Social media marketing

N HS

  • Led the design of the new brand campaign for NOHS, NOHS Conferences and all of its national and international subsidiaries resulting in 200% growth in user participation.


  • Refreshed color schemes, typography, website, digital conference products, social media content, and printed materials for greater brand recognition. This led to the increased CRO (conversion rate optimization) of 12% of all site visitors paid for products and conferences.




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V I C T O R Y

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KID SPORTS

  • Spearheaded the design of Victory Kid Sports web based sports platform.


  • Scaled monthly users to over 60,000 active participants in 6 years.


  • Provided research and insights to evolve the subscription service model by addressing customer pain‐points related to the browser, athletic movements, school district requirements, and user experience.
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T R I N I T Y


CASE STUDY

How do you you design a CRM platform that balances both business goals and user needs? During my time developing TRINITY, I was in charge of designing the initial MVP, assets and the consumer facing crm platform.

PROJECT OVERVIEW


Come up with a design and strategy for the launch of the TRINITY CRM platform.


ROLE: Head of Design, strategy, research, cross functional team management


DURATION: Ongoing


COMPANY: PCG



APPROACH


I tackled the project in three phases.


DISCOVERY - Initial research, competitor analysis and stakeholder interviews


IDEATION - Persona development, brainstorming, organizing findings, and strategy development


DESIGN - Collaborative iteration, wire framing, and development of hi-fidelity screens


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THE TARGET AUDIENCE

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Churches, Religious Institutions, and Non Profit Organization Administrators and Staff

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T r i n i t y

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THE PROBLEM

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  • Churches and Non Profit entities often use archaic systems for task and administration management.


  • Covid-19 accelerated the future of a more hybrid (virtual & physical) existence for churches/non profits.


  • Generational transfer of values, wealth, and technical knowledge from baby boomers to Gen. X, Millennials, and Gen. Z is creating a altruistic void.


  • Declining in person membership, volunteerism and engagement from younger audiences = less resources for staffing, programs, and philanthropic causes.


  • Current competitors and products do not go far enough to address the current problems that are arising from church and non-profit target audiences. This opens up the possibility for new technology to make potential clients workflow more effective and efficient.


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WHAT IS THE DATA SAYING?

94% of churches/non profit organizations believe technology is important to helping them achieve their mission.






86% of church and non profit leaders reported they don’t want extra technology—they want cohesive solutions that empower them to solve real problems.

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T r i n i t y

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WHAT IS THE MARKET SIZE?


The Global Church/non-profit Management Software Market is expected to Reach $1.1 Billion by 2030.

-reportlinker.com


In the changed post COVID-19 business landscape, the global market for Church/non-profit Management Software was estimated at $829 Million in the year 2022, it is now projected to reach a revised size of US$1.1 Billion by 2030.

-researchandmarkets.com


The market's growth momentum is expected to accelerate at a (CAGR) Compound annual growth rate of 5.41%.

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T r i n i t y

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WHY TRINITY IS THE SOLUTION?

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Increase the efficiency and effectiveness of your mission through data and analytics

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Save time dedicated to task management through automated processes


Save money on staffing hours

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Reduce the amount of apps and software used in day to day operations

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Free up leaders to focus on reaching more people, representing the organization, and raising support for their cause

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THE PRODUCT

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T r i n i t y

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PEOPLE

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PAYMENTS

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PROCESSES

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ANALYTICS

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FORMS

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STAFF

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EVENTS

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A.I.

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FACILITY

PLANNING

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KIDS

MEDIA

TRINITY is a cloud based, easy to use, robust, crm platform for iOS and android systems with generative a.i. capability made for churches and non profit organizations.




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MY ROLE

Head of Design, strategy, research, and cross functional team management




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SCOPE OF THE PROJECT

I was tasked to come up with a design and strategy for the launch of the TRINITY CRM platform. The goal for the project was to take the insights and data from the stakeholders, potential user research, and create a viable solution that could streamline administrative services for churches and non profits. The original premise was to develop a platform that could tackle a myriad of administrative functions more effectively and efficiently. Our ambitions were to create a solid technology that embraced the changing landscape of churches and non-profit entities, while creating solutions for a niche market user base.


Our high level goals were to:


  • Make it easy to use for everyone.
  • Give administrators more control over their time, energy and money.
  • Create a platform for innovation and scalability.




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THE PROCESS AND ACTIONS TAKEN

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Discovery

1

I conducted Initial user research, competitor analysis, and stakeholder interviews, to find a solution to the problem that churches and non-profit administrators are facing which will alleviate users pain points.

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Ideation

2

I coordinated brainstorming sessions with my team, and organized my findings. I strategized with the team to generate ideas, sketches, frameworks and an MVP to share the vision, design principles, and content strategy.

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Design

3

I collaborated with a cross functional team to create the first iteration of the TRINITY CRM app. The initial design, color scheme, typography, wire framing, and the development of hi-fidelity screens were my responsibility. I also took feedback from stakeholders

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Testing

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I along with a team created the first prototype of the app. We are currently conducting an extended usability test to get back all of the quantifiable data needed to improve the app before initial launch.

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OUTCOMES AND TAKEAWAYS


The overall aim was to create the TRINITY CRM platform utilizing intuitive insights, ux research methods, stakeholder opinions, coupled with a collaborative team approach. After three weeks of starting the project, a M.V.P. was created to peak the interest of additional investors for the project. The M.V.P. was successful in solidifying an undisclosed additional resources for the company. After the initial M.V.P was proved as a viable solution, I worked with the rest of the team to create a prototype. The initial prototype was developed in 90 days. I led a cross functional team through every step of the process of developing this product. After the prototype was developed, the TRINITY CRM underwent an extended testing period to work out any kinks, to add key insights from a test group, and to prepare for marketing the product to a target audience. The TRINITY CRM is still in the testing phase and is expected to be ready to launch in 2024. Through this process I learned how to create a viable solution that was designed to streamline administrative services for churches and non profits. I furthermore learned how to effectively lead a cross functional team of creatives and coders through agile management principles.





T r i n i t y

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